001
Danger Room Illus. | | Rarity | | Color | Land | Source | InQuest Gamer #98 magazine fantasy card | 2003-06 | Info | Danger Room
Land
T: Add 1 to your mana pool.
2,T: Choose an opponent. You and that player each choose a creature the other player controls. Reveal cards from the top of your library until you reveal a nonland card. Chosen creatures take damage equal to the converted mana cost of the card revealed. |
| 002
Dark Phoenix Illus. | | Rarity | | Color | Multicolor | Source | InQuest Gamer #98 magazine fantasy card | 2003-06 | Info | Dark Phoenix
2WB
Creature — Mutant Legend
Flying
You may play Dark Phoenix any time you could play an instant. When Dark Phoenix comes into play, remove all other permanents you control from the game. For each permanent removed this way, reveal the top card of your library. If the revealed card is a permanent, put it into play. If it is not, remove it from the game.
4/1 |
| 003
Nightcrawler Illus. | | Rarity | | Color | Blue | Source | InQuest Gamer #98 magazine fantasy card | 2003-06 | Info | Nightcrawler
2U
Creature — Mutant Legend
U: Remove Nightcrawler from the game. Return him to play under his owner's control at end of turn.
"Bamf!"
2/1 |
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