InQuest Fantasy Cards

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001


Attar
Illus.Sam Emerson
Rarity
ColorGreen
Source InQuest Gamer #77 magazine fantasy card2001-09
InfoAttar 3G Creature — Ape Legend Controller may activate only one ability per turn. G: Attar gains trample until end of turn. G: Attar gains first strike until end of turn. G: Attar gains haste until end of turn. G: Attar gains protection from red until end of turn. Illus. Sam Emerson 3/2 © 2001 Twentieth Century Fox
002


Forbidden Zone
Illus.
Rarity
ColorLand
Source InQuest Gamer #77 magazine fantasy card2001-09
InfoForbidden Zone Land Forbidden Zone comes into play tapped. T: Add one colorless mana to your mana pool. T, Sacrifice Forbidden zone: All creatures get -1/-1 until end of turn for each other creature of the same type in play. Play this ability anytime you could play a sorcery. "What will he find out there, doctor?" — Dr. Zira "His destiny." — Dr. Zaius
003


General Thade
Illus.Sam Emerson
Rarity
ColorMulticolor
Source InQuest Gamer #77 magazine fantasy card2001-09
InfoGeneral Thade 2RG Creature — Ape Legend When General Thade enters play from your hand, put into play X 1/1 green Ape creature tokens, where X is the number of creatures you control, including General Thade. Illus. Sam Emerson 1/3 © 2001 Twentieth Century Fox


004


Rule the Planet
Illus.Sam Emerson
Rarity
ColorGreen
Source InQuest Gamer #77 magazine fantasy card2001-09
InfoRule the Planet 3GG Sorcery You may play Rule the Planet any time you could play an instant if you pay 2 more to play it. Until end of turn all creatures you control have power equal to the power of target creature you control. "Beware the beast man, for he is the Devils's patron." — Cornelius Illus. Sam Emerson © 2001 Twentieth Century Fox