anyone think worldwake is worth it?
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anyone think worldwake is worth it?
Buying booster boxes from? I have one preordered and might get another one.. it is a small set and from spoilers there are a few decent cards (and from ebay prices..)
- Faustgeist
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I have five booster boxes on the way, 1/2 for my own booster-opening addiction... and half for my gaming group to draft with. Certainly already having 3 or so cards in the $22 pre-sale price is up there...
Will be curious to watch... Zen is a hard one to follow.
And prosper is back up to a large set.
~R
Will be curious to watch... Zen is a hard one to follow.
And prosper is back up to a large set.
~R
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- Ertai's Familiar
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Hard for anything to look all that great following Zendikar. The set looks decent for limited, however I am finding Landfall to be meh. As others have said it isn't that great of an investment. I all but made my money back on the two Zendikar boxes I bought due to ripping a revised Badlands and many Fetch Lands. I doubt you could do that with Worldwake.
- Ertai's Familiar
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Haha fair enough. As an Eternal player I can't complain there are a few cards that are promising i.e. Loadstone Golem. In my mind that still doesn't justify buying boxes, seems less efficient.l0qii wrote:If the only thing that makes a set good is being able to make your money back on a box, then there hasn't been a good set since Revised
vamps and allies will probably see more play. I am actually thinking of making an ally WU library destruction deck. Now with the library destruction ally + clone ally + join the ranks + rite of replication i think it is very possible to get some serious library destruction going if it goes unchecked. It sucks the dragon this time is just another lame one - wonder when there will actually be a good dragon?
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How? Have you played standard in the past 5 months? How about extended? Wooooo mana locus guy, really interesting guy he'll force lots of new and creative plays otherthan let's mindlessly tap lands! There is still no single card that can deal with a sphinx of jwar isle at any level of rarity other than a mythic that can block or some random time when he is the only creature.Tha_Gunslinga wrote:It looks pretty awesome to me.
4 mana sorcerry speed brainstorm and three other terrible abilities....no thanks.
Cycle of terrible manlands...no thanks.
No way for 80% of the field to deal with a leech, blightning, bbelf->anything, bitblast->anything,ggs
Worldwake...aka another set that does nothing to balance the color pie, address the problem of WAY too powerful creatures for too low a cost that ultimately are all genenric vanilla uninteresting beaters that don't inspire or create situations that require good play skill.
Okay a tormods crypt land. Ya got me. It only took 14 years for them to print it.
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No, I just play Vintage. It looks like a fun set full of cool cards. It's not as crazy as Zendikar, but I like it. I'm pretty sure exiling your opponent's library isn't a terrible ability, and the manlands look pretty solid, but you sound like you have an axe to grind for whatever reason, so I'm not going to argue.andytalaga wrote:How? Have you played standard in the past 5 months? How about extended?Tha_Gunslinga wrote:It looks pretty awesome to me.
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I mean yea exiling their deck is cool but let's say you have a noble hierarch and can cast jace on turn 3. On turn 9 you can finally do it assuming he is still alive. You still only fatesealedor scryd for 1 (which cost 4 initially). They don't outright lose the game either. Seems like a cool idea but they didn't do it right.
Wu and rg manlans seem okay put 90%+ times they get pathd and you lose the turn you played it ans the turn you dumped 4+ mana into attacking with it. God forbid they lightning bolt your rg one in response to. The trigger.
Just I think people don't think about how cards will actually be used.
Wu and rg manlans seem okay put 90%+ times they get pathd and you lose the turn you played it ans the turn you dumped 4+ mana into attacking with it. God forbid they lightning bolt your rg one in response to. The trigger.
Just I think people don't think about how cards will actually be used.
I think WWK, and the Zendikar block in general, has been well designed. The stupidity that is Standard right now has less to do with the Zendikar block than the Alara block. The inability to print cards that make control viable is what allows Jund to basically run riot right now, and it must be noted that even control decks in Extended (Tezz) use the thoptor-sword combo to make up for an actual lack of excellence in control elements. The complaint about manlands being removed isn't really a mark against the manlands. When the removal suite in standard reads terminate, path to exile, lightning bolt, doom blade, gatekeeper of malakir, smother and others, it's more a case of Wizards dumbing down play than the manlads not being gamebreaking. Mishra's would find it tough to avoid eating a burn spell as well, but is still a great manland.
I also enjoyed the fact that plenty of cards were printed with an eye on eternal formats in WWK (looking at Lodestone Golem and the merfolk legend for Vintage specifically). The only complaint I have is that Wizards still refuses to print cards that nerf the rampant 3+ colour manabases because casual players don't find it fun.
My thought is that the next Mirrodin block will probably see Stax/prison-aggro be top tier. Enjoy the good times when that isn't the case.
I also enjoyed the fact that plenty of cards were printed with an eye on eternal formats in WWK (looking at Lodestone Golem and the merfolk legend for Vintage specifically). The only complaint I have is that Wizards still refuses to print cards that nerf the rampant 3+ colour manabases because casual players don't find it fun.
My thought is that the next Mirrodin block will probably see Stax/prison-aggro be top tier. Enjoy the good times when that isn't the case.
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