Alpha, Beta, Gamma Playtest cards

Index | Gamma White | Gamma Blue | Gamma Black | Gamma Red | Gamma Green | Gamma Gold | Gamma Artifact | Gamma Basic Lands | Others


ALPHA, BETA, GAMMA AND OTHERS PLAYTEST CARDS

Playtest cards added in the different tabs were cleaned, cropped, etc...for better esthetical purpose

*ALPHA PLAYTEST CARDS*

Alpha playtest cards were Richard Garfield's two-person hand-drawn set (80 cards).
* Cards have a hand-drawn illustration or nothing at all and in a few cases, the entire card is hand written.

Here's a super-difficult trivia question. What two people played the very first ever game of Magic? Okay, one of them was Richard Garfield. That was the easy half of the answer. Who did he play against?
The answer: His name is Barry "Bit" Reich.

Barry is a gamer. Barry is also a friend of Richard's. Important to this story is that Barry was friends with Richard while Richard was designing Magic. We talk a lot about the original playtesters (here's a few whose names you might recognize: Bill Rose, Charlie Catino, Skaff Elias, Joel Mick, Jim Lin). These were people who were gamers and friends (or friends of friends) of Richard's during the time Richard was creating Magic. When Richard needed a group to playtest the new game he was making, this is who Richard turned to. The day that Richard put together the very first Magic deck, Barry was lucky enough to be the person Richard wanted to try out the game on.

As a quick aside for those that want to know more about the very first Magic game ever played, Richard made a single 80-card deck with all five colors and artifacts and then split it in two for them to play. Remember, in the beginning, Magic's deck size was 40 cards, not 60. The games were played for ante, as all original Magic games were, and the two played until one of them had an unplayable deck. When Barry and I talked about this many moons ago, Barry claims that he had the honor of winning the very first game.

A few other facts about Barry. His nickname Bit came from the fact that he was both small and a computer science major (and now a computer scientist). Barry was the first one to build an all-artifact deck. He worked hard to trade for most of the Moxes in the environment (there weren't many, as Richard kept the card count low to reflect what he felt would be the real-world play experience—yes, Richard guessed wrong on that one). Richard's favorite Magic-playing memory of Barry was that Barry loved playing Sea Serpent, and whenever he got one into play he would growl and get a plastic snake out of his bag that he would throw on the table.


*BETA PLAYTEST CARDS*

Beta playtest cards were the ones after Alpha. Multiple variants exist that were done at least in two different phases:
* Cards have a hand-drawn illustration, an illustration or nothing at all and in a few cases, the entire card is hand written.
* Cards are white, beige, blue, green or yellow.
* The circles in the upper right and sometimes down middle were printed blank to be filled with an appropriate color by marker. Sometimes, there was no blank circle, just the color done with a marker.

Both Phase 1 and Phase 2 are similar in some aspects. Those playtest cards have a circle that is colored in it. They are a bit more primitive. In some cases, it is hard to tell whether they are Phase 1 or Phase 2. Creatures in phase 1 have ONE NUMBER, Creatures in phase 2 and 3 have both power and toughness. All playtest cards in Gamma have an actual letter instead of a colored circle.


Back in the early 1990's, before Magic cards were ever found in booster packs, Charlie Catino was one of the myriad playtesters from the University of Pennsylvania that Richard Garfield tagged to help get the Alpha card set (and game rules) ready for public consumption. I sat down with Charlie and asked him about the ins and out of testing that historic first few hundred cards…

“I was just a playtester,” he warned me. “I wasn't involved in many decisions; I just played the cards and reported my findings.” Actually, that's not so different from how I and other neophytes around R&D begin our training as developers nowadays: play a lot, talk about what's happening, and let the more experienced people fix the problems.

“Richard just wanted us to show him what could be done with Magic,” he continued, “but the cardpool was very limited.” Testing then, it turns out, was not at all like the constructed testing we do now, where we assume competitive players will obtain the maximum allowable copies of any given card. No, instead Charlie and the gang were playing something akin to an unrefined sealed deck league, with small numbers of cards available. “We basically printed about 20 common sheets [a sheet is approximately one of each card], seven uncommon sheets, and two rare sheets and divided them up among our group evenly. So even if you count the cards the guys had that were testing before us, there were only about five Black Lotuses available total.

And if you wanted access to any of those cards, you had to go out of your way to trade for them. “One of the main decks I made at the beginning was black-white with Pestilence and protection from black creatures. From there I wanted to try something that used a lot of black mana for big Pestilences and Drain Lifes, so I tried getting a lot of Dark Rituals. Rituals #2, 3, 4, 5, and 6 weren't hard to get, but then people started getting nervous—'Charlie is trying to get all the Dark Rituals! Don't trade them!'—so numbers 9, 10, 11, and 12 were a lot harder to acquire. And I couldn't get any more after that.”

What Richard was looking for was an understanding of how enjoyable the game would be to play—the social experience was as important as the deckbuilding and the playing. “He didn't think people would spend hundreds of dollars on Magic,” explained Charlie, “but if they did spend more, hey, that's great—we'll fix whatever's broken.”

That comment led me to ask Charlie if they realized the “power” cards of the set were so far above the average card from their play experience. “We caught the power cards in time to give plenty of feedback to Richard,” he said, specifically calling out the Moxes, Time Walk and Ancestral Recall. “Again, no one could make a deck with all Moxes—or even all dual lands—because there just weren't that many of them. So we never ran into really degenerate situations.”

Was Charlie in a position to suggest costs or abilities for cards? “No, the first playtest group [Skaff Elias, Jim Lin, Chris Page, and Dave Pettey] did most of that—the costs were settled on. Richard was a great designer, sure, but he was also a great developer. He just wanted to make sure there were plenty of combos, and that we could understand the rules interactions. There weren't rulings for a lot of the stuff that could happen.

“I remember when [fellow playtester] Barry [Reich] played Unsummon on one of his creatures that was about to die, and we said, 'You can't do that! Richard didn't want it to work that way.' So Barry explained what he did to Richard and why he thought it was cool and that it should work that way, and Richard said sure. So there was a little bit of 'system development' going on.

“We played for ante a lot; my favorite deck for that was a bunch of common weenies like Merfolk of the Pearl Trident and Scryb Sprites, some Counterspells, and a couple Ancestrals. If you beat me all you'd win was usually some little 1/1. Bill [Rose] and I and the rest of the guys in Philly didn't really like ante, so we stopped playing that way, and didn't really ever try stuff like Demonic Attorney and Contract from Below.” Too bad they couldn't convince Richard to abandon that portion of the game—I still remember getting Demonic Attorney as one of the rares in the first starter deck I ever opened!

I asked Charlie if there were any cards he remembered being changed as a result of their testing. Library of Leng leapt to mind. “It originally let you set aside ten cards from your collection in a pile and draw from them. So one of the testers had a deck that used a bunch of Time Walks and counters and Swords to Plowshares to control the game, then would play the Library and go get a bunch of Serra Angels and Mahamoti Djinns to win the game with.”

One card that didn't change, though, was Chaos Orb, “even though we all hated it,” laughed Charlie. “And the players in the real world pretty much hated that thing too.”

Eventually the playtesters discovered the art of “proxying” their own fake cards, and the decks quickly became mathematical exercises. What wins faster, all Black Lotuses and Channels and Fireballs, or Time Walks and Ancestral Recalls? “Richard was aware all this stuff could be done ahead of time, but again, he figured if people were spending enough to be able to do that stuff, that was a good problem to have.”



Angel Beta playtest card (with circles in the upper right and down middle, different casting cost, text and 4 down on the right) compared to Angel (Serra Angel) Gamma playtest card. Serra Angel Alpha Limited Edition Set.


Blaze of Glory Beta playtest card (with extra handwritten text) compared to Blaze of Glory Gamma playtest card. Blaze of Glory Alpha Limited Edition Set.


Counterspell Beta playtest card (blue dot in circle and different text) compared to Counterspell Gamma playtest card. Counterspell Alpha Limited Edition Set.


Illusionary Terrain Beta playtest card (beige, blue dot in circle, different type and different text) compared to Illusionary Terrain (Phantasmal Terrain) Gamma playtest card. Phantasmal Terrain Alpha Limited Edition Set.


Mind Twist Alpha/Beta playtest card (different hand-drawn illustration, same text) compared to Mind Twist Gamma playtest card. Mind Twist Alpha Limited Edition Set.


Zombies Beta playtest card (green version, black dot in circle, different casting cost and 2 down on the right) compared to Zombies (Scathe Zombies) Gamma playtest card. Scathe Zombies Alpha Limited Edition Set.


Destroy Artifact Beta playtest card ( no hand-drawn illustration or illustration, red dot in circle, type: Sorcery instead of Instant, same text) compared to Destroy Artifact (Shatter) Gamma playtest card. Shatter Alpha Limited Edition Set.


Fireball Beta playtest card ( no hand-drawn illustration or illustration, red dot in circle, different text on green paper) compared to Fireball Gamma playtest card. Fireball Alpha Limited Edition Set.


Bears Beta playtest card (with different casting cost and 2 down on the right) compared to Bears (Grizzly Bears) Gamma playtest card. Grizzly Bears Alpha Limited Edition Set.


Ice Storm Beta playtest card (with modified casting cost) compared to Ice Storm Gamma playtest card. Ice Storm Alpha Limited Edition Set.


Juggernaut Beta playtest card (different casting cost and text and 0 down on the righ) compared to Juggernaut Gamma playtest card. Juggernaut Alpha Limited Edition Set.


Ant Hill Alpha/Beta playtest card ( entire card is handwritten, no illustration it will become The Hive in Gamma, different casting cost and, has a 01 in the lower right-hand corner, it was in Barry Reich (Bit)'s deck.) compared to The Hive Gamma playtest card. The Hive Alpha Limited Edition Set.


Forest Beta playtest cards (hand-drawn no circle, hand-drawn colorized, hand-drawn blue version, green dot on top right) compared to Forest Version 1 Gamma playtest card. Forest Alpha Version 1 Limited Edition Set.


Islands Alpha/Beta playtest cards (hand-drawn and handwritten no circle, hand-drawn colorized, hand-drawn yellow version, blue dot on top right) compared to Island Version 2 Gamma playtest card. Island Version 2 Alpha Limited Edition Set.

*GAMMA PLAYTEST CARDS*

Gamma playtest cards were the third, all cards have illustrations.
It is, with very few exceptions (False Orders, Mosquitos (Will-O'-The-Wisp), Magic Ruthy, Magic Skaff) complete with illustrations, casting costs, and text. There are many clarifications in this version as well. Naturally, it is the closest version to the actual printed set.
From the creation of Magic: The Gathering by Richard Garfield (page 6 to 8 of the Pocket Players Guide, Revised Edition published in 1994)

Chapter from Alpha to Gamma
:

For the Gamma version, new cards were added and many of the creature costs were increased. We also doubled the pool of playtesters adding in a group with Strat-o-matic Baseball experience. We were particularly anxious to dind out if Magic could be adapted for league play. Gamma was also the first version, which was fully illustrated. Skaff Elias was my art director: he and others spent days poring over old graphic magazines, comic books, and game books searching for art for the cards. These playtest decks were pretty attractive for crummy for black-and-white cardstock photocopies. For the most part the cards were illustrated with serious pictures, but there was a lot of humourous ones as well. Heal was illustrated by Skaff's foot. Power Sink showed Calvin (of "Calvin and Hobbes") in a toilet; after all what is a toilet but a power sink? Berserk was John Travolta dancing in Saturday Night Fever, Righteousness pictured Captain Kirk, and Blessing showed Spock doing his "live long and prosper" gesture. An old comic book provided a Charles Atlas picture for Holy Strength, and a 98-pound weakling getting sand kicked in his face for Weakness. Instill Energy was Richard Simmons, the infamous Glasses of Urza were some X-ray glasses we found in a catalog. Ruthy Kantorovitz constructed a darling flame-belching baby for Firebreathing. I myself had the honor of being the Gremlins. The pictures and additional players greatly added for the game atmosphere. It became clear that while the duels were for two players, the more player playing, the better the game was. In some sense, the individual duels were a part of a single, larger game.

Chapter Striking the Balance:

Each playtest set saw the expulsion of certain cards. One type of card was common in Alpha and Beta, rare in Gamma, and is now nonexistent: the type that made one of our rival's cards yours. Yes, Control Magic used to permanently steal a creature from your opponent. Similarly, Steal Artifact really took an artifact. Copper Tablet no longer even remotely resembles its original purpose, which was to swap two creatures in play. ("Yes, I'll swap my Merfolk for your Dragon. On second thought, make that my Goblins-they're uglier."). There was a spell, Planeshift, which stole a land, and another, Ecoshift, which collected all the lands, shuffled them, and redealt them-really nice for the user of four or five colors of magic. Pixies used to be a real pain-if they hit you, you swapped a random card from your hand with your opponent. These cards added something to the game, often in the form of players trying to destroy their own creatures before theit opponents took them for good or even trying to take their own lives to preserve the last shreds of theit decks. In the end, however, it was pretty clear that the nastiness this added to the game environment wasn't worth the trouble, and no card should ever be at risk unless players choose to play for ante.

It was around this time that I began tp realize that almost any decision made about the game would be opposed, often vehemently, by some players. The huge amount of dissent about what should and what should not be part of the card mix led players to make their own versions for playtesting-a significant task that involved designing, constructing, shuffling, and distributing about 4'000 cards. Each of these games had its merits, and the playtesters enjoyed discovering the quirks and secrets of each new environment. The results of these efforts will form the basis for future Deckmaster games that use the structure of Magic: The Gathering while containing mostly new cards.


PLAYTEST CARDS MISSING IN GAMMA

Limited Edition Alpha has 295 cards was released on August 5, 1993.
The following cards are not in the Alpha Series:
Circle of Protection: Black, Forest (ver. 3), Island (ver. 3),
Mountain (ver. 3), Plains (ver. 3), Swamp (ver. 3), Volcanic Island

WHITE 6 out of 45

* Castle Uncommon (Red card on the sheet)
Holy Armor Common
Island Sanctuary Rare
Lance Uncommon
Personal Incarnation Rare
Samite Healer Common
Veteran Bodyguard Rare EXIST IN ALPHA/BETA (To be verified)

BLUE 7 out of 46

Creature Bond Common
*Drain Power Rare (Black Card on the sheet)
Invisibility Common
Pirate Ship Rare
Power Leak Common
Psychic Venom Common
Spell Blast Common
Stasis Rare

BLACK 5 out of 46

Nettling Imp Uncommon
Paralyze Common
Plague Rats Common
Royal Assassin Rare
*Will-O'-The-Wisp Rare (Green card on the sheet)
Word of Command Rare

RED 11 out of 46

Dragon Whelp Uncommon
Dwarven Demolition Team Uncommon
Dwarven Warriors Common
Goblin Balloon Brigade Uncommon
Keldon Warlord Uncommon
Orcish Artillery Uncommon
Orcish Oriflamme Uncommon
Raging River Rare
Sedge Troll Rare
Stone Giant Uncommon
Wall of Fire Uncommon EXIST IN ALPHA/BETA

GREEN 6 out of 46

Birds of Paradise Rare
Elvish Archers Rare
Gaea's Liege Rare
Ley Druid Uncommon
Verduran Enchantress Rare
*Wall of Ice Uncommon (Blue card on the sheet)
Web Rare

ARTIFACT 2 out of 47

Clockwork Beast Rare
Conservator Uncommon
*Illusionary Mask Rare (Blue card on the sheet)

LANDS 9 out of 19

Badlands Rare
Bayou Rare
Plateau Rare
Savannah Rare
Scrubland Rare
Taiga Rare
Tropical Island Rare
Tundra Rare
Underground Sea Rare

TOTAL= 46 Gamma playtest cards missing out of 295

*DELTA*

Delta was the computer file that would eventually become the first printed set.

GAMMA UNCUT SHEETS

17 different uncut sheets of Gamma playtest cards exist for the 5 colors as well as the Artifact and Basic Lands. They follow this precised pattern for the 5 colors ones:
* Common sheet of 16 cards with no Artifacts
* Uncommon sheet of 16 cards including 3 Artifacts
* Rare sheet of 16 cards including 4 Artifacts

The Artifact sheet consists of 12 cards (including 2 gold cards) and 4 blank spots.
The Basic Land sheet consists of 15 cards plus an extra card (Mosquitos, a green card that will end up being the Black Rare card Will-O'-The-Wisp)



Common, Uncommon, Rare White uncut sheets.


Common, Uncommon, Rare Blue uncut sheets.


Common, Uncommon, Rare Black uncut sheets.


Common, Rare Red uncut sheets (unfortunately the Uncommon sheet is missing).


Common, Uncommon, Rare Green uncut sheets.


Uncommon/Rare Artifact uncut sheet.


Common Basic Land uncut sheet.

Pics of the uncut sheets courtesy of Keith Adams AKA Fvzappa


The Unicorn stamp was to mark the backs of a fixed pool of cards used in a draft league test late in the playtest phase.

*DELETED PICS FROM ARCHIVES LINKS OF WIZARDS.COM





"LD" playtest cards, Magic Arcana





Alpha Artifacts, Magic Arcana

*SOURCES FOR SOME OF THE DIFFERENT ILLUSTRATIONS*


* Dungeon Masters Guide. 1983
* Players Handbook First Edition. 1983
* Players Handbook Second Edition. 1989


* Fiend Folio. 1981
* Monster Manual First Edition. 1983
* Monster Manual Second Edition. 1983


*Toon The Cartoon Roleplaying Game. 1984
*Toon The Cartoon Roleplaying Game Deluxe Edition. 1991


* The Adventures of Tintin: The Seven Crystal Balls. 1948
* The Adventures of Tintin: Prisoners of the Sun. 1949
* The Adventures of Tintin: Flight 714. 1968


* Incredible Hulk #150: "Cry Hulk, Cry Havok!". April 1972
* Raw One-Shot #5: "Big Baby: Curse of the Molemen. December 1985
* Epic Illustrated Volume 1 #34. February 1986
* Batman” #405: “War Is Declared” Year One Part 2. March 1987


* ElfQuest: Siege At Blue Mountain #4. September 1987
* ElfQuest: Siege At Blue Mountain #5. November 1987


* The Sandman Master of Dreams, Vol 2 #1: "Sleep of the Just". January 1989
* The Sandman Master of Dreams, Vol 2 #2: "Imperfect Hosts". February 1989
* Animal Man Issue 25. July 1990

EXTERNAL LINKS ABOUT ALPHA PLAYTEST CARDS
"LD" playtest cards
"LD" playtest cards, Magic Arcana
Early lifegain
Early lifegain, Magic Arcana
Alpha Artifacts
Alpha Artifacts, Magic Arcana
Alpha playtest cards, Magic Arcana
More Alpha Playtest Cards, Magic Arcana
Playtesting the Very First Cards, Latest Developments
Guess the Playtest Card!, Magic Arcana
Alpha playtest Art Part 1, Magic Arcana
Alpha playtest Art Part 2, Magic Arcana
Alpha Cards That Didn't Make It, Feature Article
Whatever Happened to Barry's Land?, Making Magic
Alpha playtest cards: More!, Magic Arcana
Raiders of the Lost Cabinet, Feature Article
They Didn't Make It, Magic Arcana
Alpha: Setting the Record Straight, Magic Arcana
Return of the Alpha Playtest Cards, Magic Arcana
The Return of Alpha Playtest Art, Magic Arcana
Alpha playtest cards: Flavorless Edition, Magic Arcana
Alpha playtest cards Iconics, Magic Arcana
The Creation of Magic: The Gathering, Feature Article
Boardgamegeek Forum Really old cards Topic

EXTERNAL LINKS ABOUT OTHERS PLAYTEST CARDS
The Making of Arabian Nights, Articles
The History of Legends Original Link
FFL Playtest Cards
FFL Playtest Cards, Magic Arcana
A-Proxy-Mation, Latest Developments
Guess the Playtest Card-With A Twist, Magic Arcana
Nuts & Bolts: Card Codes, Making Magic
Return of Playtest Cards
Return of Playtest Cards, Magic Arcana
Playtest Cards
On the Origin of Scavenge and Overload, Feature Article
Nuts & Bolts: Initial Playtesting, Making Magic
Nuts & Bolts: The Three Stages Of Design, Making Magic
Tempest Playtest Card, Magic Arcana
Playtest Cards, Latest Development


INTERNAL LINKS
Alpha/ Beta playtest cards, etc...topic the Forum
Alpha playtest uncut sheets topic on the Forum


Gamma White - Alpha, Beta, Gamma Playtest cards
SETNUMCARDNAMEARTISTSOURCEDATEINFO
001 Angel (Serra Angel)Warren Worthington III (Angel) from page ? of X-Men comic ?.Date unknown
002 Animate WallBill Willingham"Stunjelly" from page 84 of D&D Fiend Folio first edition. 1981Date unknown
003 ArmageddonSource unknownDate unknown
004 BalanceBill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson May 02, 1987Date unknown
005 Black WardSource unknownDate unknown
006 Blaze of GlorySource unknownDate unknownYES 
007 BlessingSpock doing his vulcan salute "live long and prosper" pictureDate unknown
008 Blue WardSource unknownDate unknown
009 *Circle of Protection from black magick (Circle of Protection: Black)*"Aerial Servant, Cleric Spells" illustration from page 42 of D&D Dungeon Masters Guide. 1979Date unknownYES 
010 Circle of Protection from blue magic (Circle of Protection: Blue)"Aerial Servant, Cleric Spells" illustration from page 42 of D&D Dungeon Masters Guide. 1979Date unknown
011 Circle of Protection from green magic (Circle of Protection: Green)"Aerial Servant, Cleric Spells" illustration from page 42 of D&D Dungeon Masters Guide. 1979Date unknown
012 Circle of Protection from red magic (Circle of Protection: Red)"Aerial Servant, Cleric Spells" illustration from page 42 of D&D Dungeon Masters Guide. 1979Date unknown
013 Circle of Protection from white magic (Circle of Protection: White)"Aerial Servant, Cleric Spells" illustration from page 42 of D&D Dungeon Masters Guide. 1979Date unknown
014 Consecrate LandSource unknownDate unknownYES 
015 ConversionSource unknownDate unknown
016 CrusadeSource unknownDate unknown
017 Deenchant (Disenchant)Bill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson July 09, 1988Date unknown
018 FarmsteadFrom cropped illustration page 9 of D&D Monster Manual first edition. 1977Date unknown
019 Green WardSource unknownDate unknown
020 Guardian AngelSource unknownDate unknown
021 Heal (Death Ward)Skaff Elias 's (Playtester) foot pictureDate unknown
022 Healing SalveSource unknownDate unknown
023 Hero (Benalish Hero)Source unknownDate unknown
024 Holy StrengthMorris Mitchell's ad for Super Bodybuilding courses that were offered by Universal Bodybuilding of Dearborn, Michigan. 1972Date unknown
025 KarmaBill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson. December 19, 1987Date unknown
026 Lions (Savannah Lions)Source unknownDate unknownYES 
027 Paladin (Northern Paladin)Source unknownDate unknown
028 Pegasus (Mesa Pegasus)Source unknownDate unknownYES 
029 PurelaceSource unknownDate unknown
030 Red WardSource unknownDate unknown
031 ResurrectionSource unknownDate unknown
032 RighteousnessCaptain Kirk's Picture (Star Trek)Date unknownYES 
033 Reverse DamageJohn Severin & Herb TrimpeFrom cropped image of Havok page 18 of Incredible Hulk #150. April 10, 1972Date unknown
034 *Sharebond*Source unknownDate unknownYES 
035 *Superhero*Superman from page ? of ? comic.Date unknownYES 
036 Swords to PlowsharesSource unknownDate unknown
037 Unicorn (Pearled Unicorn)David C. Sutherland III"Unicorn" cropped image from illustration page 98 of D&D Monster Manual first edition. 1977Date unknown
038 Wall of SwordsSource unknownDate unknown
039 White KnightSource unknownDate unknown
040 White WardSource unknownDate unknown
041 Wrath of GodCheryl ManausFrom page 27 of Epic Illustrated Volume 1 Issue 34. Sarvúl. February 1986Date unknown
 


Gamma Blue - Alpha, Beta, Gamma Playtest cards
SETNUMCARDNAMEARTISTSOURCEDATEINFO
001 Air ElementalDavid C. Sutherland III"Air Elemental" from page 37 of D&D Monster Manual first edition. 1977Date unknown
002 Ancestral Memory (Ancestral Recall)Source unknownDate unknownYES 
003 Animate ArtifactSource unknownDate unknown
004 BraingeyserBill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson June 11, 1986Date unknownYES 
005 CloneHergéLeft & Right part: From cropped images page 21 and 43 of the Adventures of Tintin: Prisoners of the Sun. 1949Date unknown
006 Control MagicSource unknownDate unknown
007 Copy ArtifactSource unknownDate unknown
008 CounterspellSource unknownDate unknownYES 
009 Djinn (Mahamoti Djinn)D.A. Trampier"Djinni" from page 28 of D&D Monster Manual first edition. 1977Date unknown
010 Doppelganger (Vesuvan Doppelganger)Roger Musson"Sandman" cropped image from page 77 of D&D Fiend Folio first edition. 1981Date unknown
011 Elemental Blast (Blue Elemental Blast)Source unknownDate unknown
012 FeedbackSource unknownDate unknown
013 FlightSource unknownDate unknown
014 Illusionary Forces (Phantasmal Forces)Source unknownDate unknownYES 
015 Illusionary MaskSource unknownDate unknownYES 
016 Illusionary Terrain (Phantasmal Terrain)From cropped image page 46 of the Adventures of Tintin: The Seven Crystal Balls. 1948Date unknown
017 JumpJohn Severin & Herb TrimpeFrom cropped image of Hulk page ? of Incredible Hulk #150 "Cry Hulk, Cry Havok!". April 1972Date unknown
018 LifetapSource unknownDate unknownYES 
019 Lord of Mu (Lord of Atlantis)David C. Sutherland III"Triton" cropped image from page 96 of of the D&D Monster Manual first edition. 1977Date unknown
020 Magical HackAlbert Einstein's pictureDate unknown
021 Mana ShortSource unknownDate unknown
022 Merfolk (Merfolk of the Pearl Trident)Source unknownDate unknown
023 Minor Wizard (Prodigal Sorcerer)Source unknownDate unknown
024 Phantom Monster"Death, Crimson" cropped image from page 32 of D&D Monster Manual second edition. 1983Date unknown
025 * Plane Shift *Source unknownDate unknownYES 
026 Power SinkBill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson June 28, 1986Date unknown
027 Psionic BlastJohn Severin & Herb TrimpeFrom cropped image of Hulk page 19 of Incredible Hulk #150 "Cry Hulk, Cry Havok!". April 1972Date unknownYES 
028 Serpent (Sea Serpent)"Snake, Giant" from page 89 of D&D Monster Manual first edition. 1977Date unknown
029 Siren's Call" Nereid" from page 95 of D&D Monster Manual second edition. 1983Date unknown
030 Sleight of MindSource unknownDate unknown
031 Steal ArtifactSource unknownDate unknown
032 Tap (Twiddle)Bill WattersonCropped image from Comic Strip Calvin and Hobbes by Bill Watterson November 02, 1986Date unknown
033 Thoughtlaced (Thoughtlace)Source unknownDate unknown
034 Time WalkSource unknownDate unknownYES 
035 TimetwisterSource unknownDate unknown
036NEED PAGE UnsummonDream cropped image from page ? of The Sandman comic series. Issue ?Date unknown
037 Volcanic EruptionHergéCropped image from page 58 of the Adventures of Tintin: Flight 714. 1968Date unknown
038 Wall of AirSource unknownDate unknown
039 Wall of IceBill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson December 30, 1987Date unknownYES 
040 Wall of WaterAlan Hunter"Olhydra" from page 32 of D&D Fiend Folio first edition. 1981Date unknown
041 Water ElementalDavid C. Sutherland III"Water Elemental" cropped image from page 38 of D&D Monster Manual first edition. 1977Date unknown
 


Gamma Black - Alpha, Beta, Gamma Playtest cards
SETNUMCARDNAMEARTISTSOURCEDATEINFO
001 Animate DeadDavid C. Sutherland III"Zombie" cropped image from page 103 of D&D Monster Manual first edition. 1977Date unknownYES 
002 Bad MoonSource unknownDate unknownYES 
003 Balrog (Lord of the Pit)Neville White"Shadow Demon" from page 78 of D&D Fiend Folio first edition. 1981Date unknown
004 Black KnightSource unknownDate unknown
005 Contract from BelowSource unknownDate unknown
006 Cursed LandCropped image of an old map of Area Codes around New JerseyDate unknown
007 Dark RitualSource unknownDate unknown
008 DarkpactSource unknownDate unknown
009 DeathgripSource unknownDate unknown
010 DeathlaceCropped image of the illustration page 60 of D&D Fiend Folio first Edition.1981Date unknown
011 Demonic AttorneySource unknownDate unknown
012 Demonic HordesFrom illustration page 38 of D&D Monster Manual second edition. 1983Date unknown
013 Demonic Tutor"Oinodaemon" cropped image from page 30 of D&D Monster Manual second edition. 1983Date unknown
014 Drain LifeIan Livingstone"Throat Leech" cropped image from page 88 of D&D Fiend Folio first edition. 1981Date unknown
015 Drain PowerSource unknownDate unknownYES 
016 Evil Presence"XAG-YA and XEG-YI" from page 128 of D&D Monster Manual second edition. 1983Date unknown
017NEED PAGE NUMBER FearDavid MazzucchelliFrom page ? of DC Comics “War Is Declared” (“Batman” #405) Year One Part 2 . March 1987Date unknown
018 Ghoul (Scavenging Ghoul)David C. Sutherland III"Ghoul" from page 43 of D&D Monster Manual first edition. 1977Date unknown
019 GloomBill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson December 06, 1987Date unknown
020 Howl from BeyondSource unknownDate unknown
021 LichHugh Kernohan"Eye of fear and flame" cropped image from page 35 of D&D Fiend Folio first edition. 1981Date unknown
022 Mind TwistSource unknownDate unknownYES 
023 Nightmare"Nightmare" from page 74 of D&D Monster Manual first edition. 1977Date unknown
024 Plague (Pestilence)Source unknownDate unknown
025 Raise DeadSource unknownDate unknown
026 SacrificeSource unknownDate unknown
027 Shade (Frozen Shade)D.A. Trampier"Groaning Spirit (Banshee) from page 50 of D&D Monster Manual first edition. 1977Date unknown
028 Shadow (Nether Shadow)Source unknownDate unknown
029 SimulacrumAlan Hunter"Tween" from page 91 of D&D Fiend Folio first edition. 1981Date unknown
030 SinkholeHergéCropped image from page 56 of the Adventures of Tintin: Flight 714. 1968Date unknown
031 Skeletons (Drudge Skeletons)Source unknownDate unknown
032 Spectre (Hypnotic Specter)Source unknownDate unknown
033 TerrorSource unknownDate unknown
034 Unholy StrengthSource unknownDate unknown
035 Vampire (Sengir Vampire)Source unknownDate unknown
036 Wall of BoneSource unknownDate unknownYES 
037 Warp ArtifactM.C.EscherFrom wood engraving of Three Spheres I, by M.C.Escher. 1945Date unknown
038 WeaknessFamous "The Insult that Made a Man out of Mac" Charles Atlas ad from a comic book.Date unknown
039 Wraith (Bog Wraith)Source unknownDate unknown
040 Zombie MasterJim Holloway"Zombie, Juju" cropped image from page 131 of the D&D Monster Manual second edition. 1983Date unknown
041 Zombies (Scathe Zombies)Source unknownDate unknown
 


Gamma Red - Alpha, Beta, Gamma Playtest cards
SETNUMCARDNAMEARTISTSOURCEDATEINFO
001 *Armour*David C. Sutherland IIICropped image of the illustration page 7 of D&D Monster Manual first edition.1977Date unknownYES 
002 **Burrowing**Bill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson September 26, 1986Date unknown
003 **Castle**Source unknownDate unknownYES 
004 *Chaos*Source unknownDate unknownYES 
005 ChaoslaceSource unknownDate unknown
006 Destroy Artifact (Shatter)Source unknownDate unknown
007 DisintegrateSource unknownDate unknown
008 **Dragon (Shivan Dragon)**Source unknownDate unknownYES 
009 **Dwarves**Source unknownDate unknownYES 
010 **Earth Elemental**David C. Sutherland III"Earth Elemental" from page 38 of D&D Monster Manual first edition. 1977Date unknown
011 EarthbindBill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson July 14, 1988Date unknown
012 EarthquakeBill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson May 27, 1988Date unknown
013 Elemental Blast (Red Elemental Blast)Source unknownDate unknown
014 **False Orders**Bill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson June 18, 1986Date unknownYES 
015NEED PAGE NUMBER AND PIC **Fire Elemental**John Byrne & Terry AustinPic of Nova (Frankie Raye) from page ? of Epic Illustrated Volume 1 Issue 34:Date unknown
016 FireballSource unknownDate unknown
017 FirebreathingRuthy KantorovitzIllustration of a darling flame-belching baby by Ruthy KantorovitzDate unknown
018 **Flashfires**Source unknownDate unknown
019 ForkBill WattersonCropped image from Comic Strip Calvin and Hobbes by Bill Watterson May 12, 1986Date unknown
020 **Gargoyle (Granite Gargoyle)**David C. Sutherland III"Gargoyle" cropped image from page 42 of D&D Monster Manual first edition. 1977Date unknownYES 
021 Giant (Hill Giant)Source unknownDate unknown
022 Goblin KingSource unknownDate unknown
023 Goblins (Mons's Goblin Raiders)Richard Garfield's pictureDate unknown
024 Hydra (Rock Hydra)"Hydra" cropped image from page 53 of D&D Monster Manual first edition. 1977Date unknown
025 Lightning BoltSource unknownDate unknown
026 Mana FlareSource unknownDate unknown
027 ManabarbsSource unknownDate unknown
028 Minotaur (Hurloon Minotaur)D.A. Trampier"Minotaur" from page 71 of D&D Monster Manual first edition. 1977Date unknown
029 Ogre (Gray Ogre)Source unknownDate unknown
030 Orcs (Ironclaw Orcs)Source unknownDate unknown
031 Power SurgeSource unknownDate unknown
032 **Roc (Roc of Kher Ridges)**Source unknownDate unknownYES 
033 Smoke"Smoke" cropped image from page 98 of D&D Monster Manual second edition. 1983Date unknown
034 *Starburst*"Urchin, Land" from age 122 of of D&D Monster Manual second edition. 1983Date unknownYES 
035 Stone RainSource unknownDate unknown
036 **Troll ( Uthden Troll)**Russ Nicholson"Giant Troll" from page 90 of D&D Fiend Folio first edition. 1981Date unknown
037 TunnelHergéFrom page 61 of the Adventures of Tintin: Prisoners of the Sun. 1949Date unknownYES 
038 Two-Headed Giant (Two-Headed Giant of Foriys)Jeff Dee"Giant Two-Headed Troll" cropped image from page 90 of D&D Fiend Folio first edition. 1981Date unknown
039 **Wall of Stone**HergéCropped reversed image from page 47 of the Adventures of Tintin: Prisoners of the Sun. 1949Date unknown
040 Wheel of FortuneSource unknownDate unknown
041 ???Source unknownDate unknown
 


Gamma Green - Alpha, Beta, Gamma Playtest cards
SETNUMCARDNAMEARTISTSOURCEDATEINFO
001 Aspect of WolfWendy PiniCropped image from page 21 of Elfquest: Siege at Blue Mountain Part 4. 1987Date unknown
002 Basilisk (Thicket Basilisk)D.A. Trampier"Basilisk" from page 8 of D&D Monster Manual first edition. 1977Date unknown
003 Bears (Grizzly Bears)Source unknownDate unknown
004 BerserkJohn Travolta dancing, picture from Saturday Night Fever movieDate unknown
005 CamouflageSource unknownDate unknown
006 ChannelSource unknownDate unknown
007 CockatriceDavid C. Sutherland III"Cockatrice" from page 15 of the D&D Monster Manual first edition. 1977Date unknown
008 Dryad (Shanodin Dryads)Source unknownDate unknown
009 *Ecoshift*Source unknownDate unknownYES 
010 Elves (Llanowar Elves)Wendy PiniCropped image from page 21 of Elfquest: Siege at Blue Mountain Part 4. 1987Date unknown
011 Ents (Ironroot Treefolk)Source unknownDate unknown
012 Fairies (Scryb Sprites)Wendy PiniCropped image from page 12 of Elfquest: Siege at Blue Mountain Part 5. 1987Date unknown
013 FastbondSam Kieth & Mike DringenbegCropped image of Dream from page 16 of The Sandman Master of Dreams, Vol 2 #2: "Imperfect Hosts". February 1989Date unknown
014 FogSource unknownDate unknown
015 Force of NatureSwamp Thing from page ? of the DC Comic Swamp Thing ?.Date unknown
016 Fungusaur"Myconid (Fungus Man)" from page 94 of D&D Monster Manual second edition. 1983Date unknown
017 Giant GrowthSource unknownDate unknown
018 Giant SpiderD.A. TrampierFrom Cropped image of illustration page 91 of D&D Monster Manual first edition. 1977Date unknown
019 HurricaneM. C. Escher.From woodcut The Second Day of the Creation by M. C. Escher.1925.Date unknown
020 Ice StormGary LarsonFrom Far Side Comic. Universal Press Syndicate, 1991Date unknownYES 
021 Instill EnergyRichard Simmons's pictureDate unknown
022 KudzuSource unknownDate unknown
023 LifeforceSource unknownDate unknown
024 Lifelaced (Lifelace)Source unknownDate unknown
025NEED PAGE NUMBER Living ArtifactFrom page ? of Raw One-Shot #5:Date unknown
026 Living Lands"Mud-Man" from page 93 of D&D Monster Manual second edition. 1983Date unknown
027 LureBill WattersonCropped image from Comic Strip Calvin and Hobbes by Bill Watterson. July 15,1986Date unknown
028 Mammoths (War Mammoth)Source unknownDate unknown
029 Mosquitos (Will-O'-The-Wisp)Anthony KoskySource unknownDate unknownYES 
030 Natural SelectionBrian BollandCover for DC Comics Animal Man Issue 25. July 1990Date unknown
031 *Pixies*Source unknownDate unknownYES 
032 RegenerationSource unknownDate unknown
033 RegrowthAlan Hunter"Yellow musk creeper" from page 97 of D&D Fiend Folio first edition. 1981Date unknown
034 Stream of LifeSource unknownDate unknownYES 
035 TranquilitySource unknownDate unknown
036 TsunamiBill WattersonCropped image of Comic Strip Calvin and Hobbes by Bill Watterson October 07, 1986Date unknown
037 Wall of BramblesSource unknownDate unknown
038 Wall of WoodSource unknownDate unknown
039 WanderlustBill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson September 17, 1987Date unknown
040 Wild GrowthSource unknownDate unknown
041 Wolves (Timber Wolves)Source unknownDate unknown
042 Wurm (Craw Wurm)"Shadow Dragon" cropped image from page 58 of D&D Monster Manual second edition. 1983Date unknown
 


Gamma Gold - Alpha, Beta, Gamma Playtest cards
SETNUMCARDNAMEARTISTSOURCEDATEINFO
001 *Magic Ruthy*Named from the playtester Ruthy KantorovitzDate unknownYES 
002 *Magic Skaff*Named from the playtester Skaff EliasDate unknownYES 
 


Gamma Artifact - Alpha, Beta, Gamma Playtest cards
SETNUMCARDNAMEARTISTSOURCEDATEINFO
001 Ankh of MishraSource unknownDate unknown
002 Basalt MonolithSource unknownDate unknownYES 
003 Black LotusSkaff Elias 's (Playtester) pictureDate unknown
004 Black ViseSource unknownDate unknown
005 Copper TabletIndia-British Madras Presidency 10 Cash copper coin. 1803-1808Date unknownYES 
006 Crystal RodDoug ChaffeeFrom Cropped image of illustration page 184 of Advanced Dungeons & Dragons Player's Handbook second edition. 1989Date unknown
007 Cyclopean TombJean Wells"Caryatid column" from page 18 of D&D Fiend Folio first edition. 1981Date unknown
008 Dingus EggSource unknownDate unknown
009 Disrupting Sceptre (Disrupting Scepter)Source unknownDate unknown
010 ForcefieldSource unknownDate unknown
011 Gauntlet of MightSource unknownDate unknown
012 Glasses of UrzaX- Ray Specs (or Spex) Johnston Smith ad originally found in the back of comic books in the 50'sDate unknown
013 Golem (Obsianus Golem)Source unknownDate unknown
014 Helm of ChatzukSam Kieth & Mike DringenbegDream's Helm cropped image from page 21 of The Sandman Master of Dreams, Vol 2 #1: "Sleep of the Just". January 1989Date unknown
015 Howling MineSource unknownDate unknown
016 Icy ManipulatorM. C. EscherCropped pic (middle) from lithograph print of Three Spheres II by M. C. Escher.1946.Date unknownYES 
017 **Iron Star**Kyle MillerSupertstar Rules illustration (used on different pages) from Toon (The Cartoon Roleplaying Game) by Steve Jackson, 1984 and Deluxe Edition, 1991Date unknown
018UPGRADE Ivory CupJean Elizabeth MartinFrom page 282 of Advanced Dungeons & Dragons Player's Handbook second edition. 1989Date unknown
019 Jade MonolithSource unknownDate unknown
020 Jade StatueHergéCropped image from page 43 of the Adventures of Tintin: Flight 714. 1968Date unknown
021 Jayemdae TomeHergéFrom introduction and conclusion pages of the Adventures of Tintin: Prisoners of the Sun. 1949Date unknownYES 
022 **Juggernaut**Source unknownDate unknown
023 Kormus BellSource unknownDate unknown
024 Library of LengSource unknownDate unknown
025 Living WallSource unknownDate unknown
026 Magic Disk (Nevinyrral's Disk)M. C. EscherCropped image from woodcut Circle Limit 1, by M.C.Escher. 1958Date unknown
027UPGRADE AND NEED ARTIST *Magic Shield*3rd level Wizard’s Spell from page 170 of Advanced Dungeons & Dragons Player's Handbook second edition. 1989Date unknownYES 
028 Magical Prism (Celestial Prism)Source unknownDate unknownYES 
029 Mana VaultBill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson February 26, 1986Date unknown
030 MeekstoneSource unknownDate unknown
031 Mox EmeraldSource unknownDate unknown
032 Mox JetHergéFrom page 13 of the Adventures of Tintin: Flight 714. 1968Date unknown
033 Mox PearlM. C. EscherCropped pic (right) from lithograph print of Three Spheres II by M. C. Escher.1946.Date unknown
034 Mox RubySource unknownDate unknown
035UPGRADE AND NEED ARTIST Mox SapphireSource unknownDate unknown
036 **Rod of Ruin**David C. Sutherland III"The wand of Orcus" illustration from page 18 of D&D Monster Manual first edition. 1977Date unknown
037UPGRADE AND NEED ARTIST Sol Ring? from page ? of Advanced Dungeons & Dragons Player's Handbook second edition. 1989Date unknown
038 Soul NetM. C. EscherCropped image from lithograph print of Three Spheres I by M. C. Escher.1945.Date unknown
039 Sphere of Annihilation (Chaos Orb)Source unknownDate unknown
040 Sunglasses of UrzaBill WattersonFrom Comic Strip Calvin and Hobbes by Bill Watterson November 30, 1986Date unknown
041 The HiveD.A. Trampier"Wasp, Giant" cropped image from page 99 of D&D Monster Manual first edition. 1977Date unknown
042 Throne of BoneSource unknownDate unknown
043 Time VaultJeff EasleyCropped image from page 27 of the D&D module "TSR 9061 - S4 - The Lost Caverns of Tsojcanth" and page ? of The Advanced Handbook second edition. 1989Date unknown
044 Winterorb (Winter Orb)M. C. EscherCropped pic (left) from lithograph print of Three Spheres II by M. C. Escher.1946.Date unknown
045 Wooden SphereM. C. EscherFrom page 37 of "ESCHER on ESCHER Exploring the Infinite", carved Beechwood ball with Fish by M. C. Escher. 1940Date unknown
 


Gamma Basic Lands - Alpha, Beta, Gamma Playtest cards
SETNUMCARDNAMEARTISTSOURCEDATEINFO
001 Forest Version 1Source unknownDate unknown
002 Forest Version 2Source unknownDate unknown
003 *Forest Version 3*Source unknownDate unknownYES 
004 Islands Version 1Old map of United KingdomDate unknown
005 Islands Version 2Old map of IcelandDate unknown
006 *Islands Version 3*Old map of New zealandDate unknownYES 
007 Mountain Version 1HergéCropped image from introduction page of the Adventures of Tintin: Flight 714. 1968Date unknown
008 Mountain Version 2HergéCropped image from page 25 of the Adventures of Tintin: Prisoners of the Sun. 1949Date unknown
009 *Mountain Version 3*HergéCropped image from page 30 of the Adventures of Tintin: Prisoners of the Sun. 1949Date unknownYES 
010 Plains Version 1HergéCropped image from page 59 of the Adventures of Tintin: Flight 714. 1968Date unknown
011 Plains Version 2HergéCropped image from page 9 of the Adventures of Tintin: Flight 714. 1968Date unknown
012 *Plains Version 3*HergéCropped image from page 59 of the Adventures of Tintin: Flight 714. 1968Date unknownYES 
013 Swamp Version 1Source unknownDate unknown
014 Swamp Version 2Source unknownDate unknown
015 *Swamp Version 3*Source unknownDate unknownYES 
 


Others - Alpha, Beta, Gamma Playtest cards
SETNUMCARDNAMEARTISTSOURCEDATEINFO
001 Black ViseBeta playtest cardDate unknownYES 
002 Dawn of the DeadBarry Reich (Bit)Alpha/Beta playtest cardDate unknownYES 
003 Earth LoreBeta playtest cardDate unknownYES 
004 EarthquakeBeta playtest cardDate unknownYES 
005 Elemental Blast (Blue Elemental Blast)Beta playtest cardDate unknownYES 
006 Elemental Blast (Red Elemental Blast)Beta playtest cardDate unknownYES 
007 Elemental Blast (Red Elemental Blast)Beta playtest cardDate unknownYES 
008 FogBeta playtest cardDate unknownYES 
009 ForestBeta playtest cardDate unknownYES 
010 ForestBeta playtest cardDate unknownYES 
011 Gauntlet of MightSource unknownDate unknownYES 
012 Hero (Benalish Hero)Beta playtest cardDate unknownYES 
013 IslandsBeta playtest cardDate unknownYES 
014 IslandsBeta playtest cardDate unknownYES 
015 Lions (Savannah Lions)Beta playtest cardDate unknownYES 
016 MountainBeta playtest cardDate unknownYES 
017 MountainsBeta playtest cardDate unknownYES 
018 Phantom MonsterBeta playtest cardDate unknownYES 
019 PlainsBeta playtest cardDate unknownYES 
020 PlainsBeta playtest cardDate unknownYES 
021 Sol RingBeta playtest cardDate unknownYES 
022 StarburstBeta playtest cardDate unknownYES 
023 SunshineAlpha/Beta playtest cardDate unknownYES 
024 SwampBeta playtest cardDate unknownYES 
025 SwampBeta playtest cardDate unknownYES 
026 Wall of BoneBeta playtest cardDate unknownYES 
027 Wall of FireBeta playtest cardDate unknownYES