001
Animate Wall Illus. | Dan Frazier | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Animate Wall
W
Enchant Wall
Target wall can now attack. Target wall's power and toughness are unchanged by this enchantment, even if its power is 0.
Illus. © 1994 Dan Frazier |
| 002
Armageddon Illus. | Jesper Myrfors | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Armageddon
3W
Sorcery
All lands in play are destroyed.
Illus. © 1994 Jesper Myrfors |
| 003
Balance Illus. | Mark Poole | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Balance
1W
Sorcery
Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Next, equalize the cards in hand and then creatures in play the same way. Creatures lost in this manner are considered buried.
Illus. © 1994 Mark Poole |
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004
Benalish Hero Illus. | Douglas Shuler | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Benalish Hero
W
Summon Hero
Bands
Benalia has a complex cast system that changes with the lunar year. No matter what the season, the only cast that cannot be attained by either heredity or money is that of the hero.
Illus. © 1994 Douglas Shuler
1/1 |
| 005
Black Ward Illus. | Dan Frazier | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Black Ward
W
Enchant Creature
Target creature gains protection from black.
Illus. © 1994 Dan Frazier |
| 006
Blessing Illus. | Julie Baroh | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Blessing
WW
Enchant Creature
W: +1/+1
Illus. © 1994 Julie Baroh |
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007
Blue Ward Illus. | Dan Frazier | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Blue Ward
W
Enchant Creature
Target creature gains protection from blue.
Illus. © 1994 Dan Frazier |
| 008
Castle Illus. | Dameon Willich | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Castle
3W
Enchantment
Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus.
Illus. © 1994 Dameon Willich |
| 009
Circle of Protection: Black Illus. | Jesper Myrfors | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Circle of Protection: Black
1W
Enchantment
1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Illus. © 1994 Jesper Myrfors |
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010
Circle of Protection: Blue Illus. | Dameon Willich | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Circle of Protection: Blue
1W
Enchantment
1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Illus. © 1994 Dameon Willich |
| 011
Circle of Protection: Green Illus. | Sandra Everingham | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Circle of Protection: Green 1W
Enchantment
1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Illus. © 1994 Sandra Everingham |
| 012
Circle of Protection: Red Illus. | Mark Tedin | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Circle of Protection: Red
1W
Enchantment
1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Illus. © 1994 Mark Tedin |
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013
Circle of Protection: White Illus. | Douglas Shuler | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Circle of Protection: White
1W
Enchantment
1: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Illus. © 1994 Douglas Shuler |
| 014
Conversion Illus. | Jesper Myrfors | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Conversion
2WW
Enchantment
All mountains are considered basic plains while Conversion is in play.
Pay WW during upkeep or Conversion is discarded.
Illus. © 1994 Jesper Myrfors |
| 015
Crusade Illus. | Mark Poole | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Crusade
WW
Enchantment
All white creatures gain +1/+1.
Illus. © 1994 Mark Poole |
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016
Death Ward Illus. | Mark Poole | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Death Ward
W
Instant
Regenerates target creature.
Illus. © 1994 Mark Poole |
| 017
Disenchant Illus. | Amy Weber | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Disenchant
1W
Instant
Target enchantment or artifact is destroyed.
Illus. © 1994 Amy Weber |
| 018
Eye for an Eye Illus. | Mark Poole | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Eye for an Eye
WW
Instant
Can only be cast when a creature, spell, or effect does damage to you. Eye for an Eye does equal amount of damage to the controller of that creature, spell, or effect. If some spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye.
Illus. © 1994 Mark Poole |
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019
Farmstead Illus. | Mark Poole | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Farmstead
WWW
Enchant Land
Target land's controller gains 1 life if WW is spent during controller's upkeep. You cannot gain more than 1 life each turn through this enchantment.
Illus. © 1994 Mark Poole |
| 020
Green Ward Illus. | Dan Frazier | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Green Ward
W
Enchant Creature
Target creature gains protection from green.
Illus. © 1994 Dan Frazier |
| 021
Guardian Angel Illus. | Anson Maddocks | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Guardian Angel
XW
Instant
Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled.
Illus. © 1994 Anson Maddocks |
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022
Healing Salve Illus. | Dan Frazier | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Healing Salve
W
Instant
Gain 3 life, or prevent up to 3 damage from being dealt to a single target.
Illus. © 1994 Dan Frazier |
| 023
Holy Armor Illus. | Melissa Benson | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Holy Armor
W
Enchant Creature
Target creature gains +0/+2.
W: +0/+1
Illus. © 1994 Melissa Benson |
| 024
Holy Strength Illus. | Anson Maddocks | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Holy Strength
W
Enchant Creature
Target creature gains +1/+2.
Illus. © 1994 Anson Maddocks |
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025
Island Sanctuary Illus. | Mark Poole | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Island Sanctuary
1W
Enchantment
You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn, the only creatures that may attack you are those that fly or have islandwalk.
Illus. © 1994 Mark Poole |
| 026
Karma Illus. | Richard Thomas | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Karma
2WW
Enchantment
During a player's upkeep, Karma does 1 point of damage to that player for each swamp he or she has in play.
Illus. © 1994 Richard Thomas |
| 027
Lance Illus. | Rob Alexander | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Lance
W
Enchant Creature
Target creature gains first strike.
Illus. © 1994 Rob Alexander |
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028
Mesa Pegasus Illus. | Melissa Benson | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Mesa Pegasus
1W
Summon Pegasus
Flying, Bands
Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.
Illus. © 1994 Melissa Benson |
| 029
Northern Paladin Illus. | Douglas Shuler | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Northern Paladin
2WW
Summon Paladin
WW,T: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast.
"Look to the north; there you will find aid and comfort."
— The Book of Tal
Illus. © 1994 Douglas Shuler
3/3 |
| 030
Pearled Unicorn Illus. | Cornelius Brudi | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Pearled Unicorn
2W
Summon Unicorn
"'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before.' 'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'"
— Lewis Carroll
llus. © 1994 Cornelius Brudi
2/2 |
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031
Personal Incarnation Illus. | Kev Brockschmidt | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Personal Incarnation
3WWW
Summon Avatar
Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation goes to the graveyard, caster loses half his or her remaining life points, rounding up the loss.
Illus. © 1994 Kev Brockschmidt
6/6 |
| 032
Purelace Illus. | Sandra Everingham | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Purelace
W
Interrupt
Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
Illus. © 1994 Sandra Everingham |
| 033
Red Ward Illus. | Dan Frazier | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Red Ward
W
Enchant Creature
Target creature gains protection from red.
Illus. © 1994 Dan Frazier |
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034
Resurrection Illus. | Dan Frazier | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Resurrection
2WW
Sorcery
Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.
Illus. © 1994 Dan Frazier |
| 035
Reverse Damage Illus. | Dameon Willich | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Reverse Damage
1WW
Instant
All damage you have taken from any one source this turn is added to your life total instead of subtracted from it.
Illus. © 1994 Dameon Willich |
| 036
Reverse Polarity Illus. | Justin Hampton | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Reverse Polarity
WW
Instant
All damage done to you by artifacts so far this turn is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally.
Illus. © 1994 Justin Hampton |
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037
Righteousness Illus. | Douglas Shuler | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Righteousness
W
Instant
Target defending creature gains +7/+7 until end of turn.
Illus. © 1994 Douglas Shuler |
| 038
Samite Healer Illus. | Tom Wänerstrand | Rarity | Common | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Samite Healer
1W
Summon Cleric
T: Prevent 1 damage to any target.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Illus. © 1994 Tom Wänerstrand
1/1 |
| 039
Savannah Lions Illus. | Daniel Gelon | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Savannah Lions
W
Summon Lions
The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland.
Illus. © 1994 Daniel Gelon
2/1 |
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040
Serra Angel Illus. | Douglas Shuler | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Serra Angel
3WW
Summon Angel
Flying
Attacking does not cause Serra Angel to tap.
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
Illus. © 1994 Douglas Shuler
4/4 |
| 041
Swords to Plowshares Illus. | Jeff A. Menges | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Swords to Plowshares
W
Instant
Target creature is removed from game entirely. Creature's controller gains life points equal to creature's power.
Illus. © 1994 Jeff A. Menges |
| 042
Veteran Bodyguard Illus. | Douglas Shuler | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Veteran Bodyguard
3WW
Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn.
Illus. © 1994 Douglas Shuler
2/5
Summon Bodyguard |
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043
Wall of Swords Illus. | Mark Tedin | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Wall of Swords
3W
Summon Wall
Flying
Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."
Illus. © 1994 Mark Tedin
0/5 |
| 044
White Knight Illus. | Daniel Gelon | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | White Knight
WW
Summon Knight
Protection from black, first strike
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Illus. © 1994 Daniel Gelon
2/2 |
| 045
White Ward Illus. | Dan Frazier | Rarity | Uncommon | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | White Ward
W
Enchant Creature
Target creature gains protection from white.
Illus. © 1994 Dan Frazier |
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046
Wrath of God Illus. | Quinton Hoover | Rarity | Rare | Color | White | Source | Summer Magic Revised Edition boosters | 1994-? | Info | Wrath of God
2WW
Sorcery
All creatures in play are buried.
Illus. © 1994 Quinton Hoover |
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