Summer Magic Cards

Index | White cards | Blue cards | Black cards | Red cards | Green cards | Artifact cards | Land cards


001


Animate Wall
Illus.Dan Frazier
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoAnimate Wall W Enchant Wall Target wall can now attack. Target wall's power and toughness are unchanged by this enchantment, even if its power is 0. Illus. © 1994 Dan Frazier
002


Armageddon
Illus.Jesper Myrfors
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoArmageddon 3W Sorcery All lands in play are destroyed. Illus. © 1994 Jesper Myrfors
003


Balance
Illus.Mark Poole
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoBalance 1W Sorcery Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Next, equalize the cards in hand and then creatures in play the same way. Creatures lost in this manner are considered buried. Illus. © 1994 Mark Poole


004


Benalish Hero
Illus.Douglas Shuler
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoBenalish Hero W Summon Hero Bands Benalia has a complex cast system that changes with the lunar year. No matter what the season, the only cast that cannot be attained by either heredity or money is that of the hero. Illus. © 1994 Douglas Shuler 1/1
005


Black Ward
Illus.Dan Frazier
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoBlack Ward W Enchant Creature Target creature gains protection from black. Illus. © 1994 Dan Frazier
006


Blessing
Illus.Julie Baroh
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoBlessing WW Enchant Creature W: +1/+1 Illus. © 1994 Julie Baroh


007


Blue Ward
Illus.Dan Frazier
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoBlue Ward W Enchant Creature Target creature gains protection from blue. Illus. © 1994 Dan Frazier
008


Castle
Illus.Dameon Willich
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoCastle 3W Enchantment Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus. Illus. © 1994 Dameon Willich
009


Circle of Protection: Black
Illus.Jesper Myrfors
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoCircle of Protection: Black 1W Enchantment 1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Illus. © 1994 Jesper Myrfors


010


Circle of Protection: Blue
Illus.Dameon Willich
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoCircle of Protection: Blue 1W Enchantment 1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Illus. © 1994 Dameon Willich
011


Circle of Protection: Green
Illus.Sandra Everingham
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoCircle of Protection: Green 1W Enchantment 1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Illus. © 1994 Sandra Everingham
012


Circle of Protection: Red
Illus.Mark Tedin
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoCircle of Protection: Red 1W Enchantment 1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Illus. © 1994 Mark Tedin


013


Circle of Protection: White
Illus.Douglas Shuler
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoCircle of Protection: White 1W Enchantment 1: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Illus. © 1994 Douglas Shuler
014


Conversion
Illus.Jesper Myrfors
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoConversion 2WW Enchantment All mountains are considered basic plains while Conversion is in play. Pay WW during upkeep or Conversion is discarded. Illus. © 1994 Jesper Myrfors
015


Crusade
Illus.Mark Poole
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoCrusade WW Enchantment All white creatures gain +1/+1. Illus. © 1994 Mark Poole


016


Death Ward
Illus.Mark Poole
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoDeath Ward W Instant Regenerates target creature. Illus. © 1994 Mark Poole
017


Disenchant
Illus.Amy Weber
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoDisenchant 1W Instant Target enchantment or artifact is destroyed. Illus. © 1994 Amy Weber
018


Eye for an Eye
Illus.Mark Poole
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoEye for an Eye WW Instant Can only be cast when a creature, spell, or effect does damage to you. Eye for an Eye does equal amount of damage to the controller of that creature, spell, or effect. If some spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye. Illus. © 1994 Mark Poole


019


Farmstead
Illus.Mark Poole
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoFarmstead WWW Enchant Land Target land's controller gains 1 life if WW is spent during controller's upkeep. You cannot gain more than 1 life each turn through this enchantment. Illus. © 1994 Mark Poole
020


Green Ward
Illus.Dan Frazier
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoGreen Ward W Enchant Creature Target creature gains protection from green. Illus. © 1994 Dan Frazier
021


Guardian Angel
Illus.Anson Maddocks
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoGuardian Angel XW Instant Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled. Illus. © 1994 Anson Maddocks


022


Healing Salve
Illus.Dan Frazier
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoHealing Salve W Instant Gain 3 life, or prevent up to 3 damage from being dealt to a single target. Illus. © 1994 Dan Frazier
023


Holy Armor
Illus.Melissa Benson
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoHoly Armor W Enchant Creature Target creature gains +0/+2. W: +0/+1 Illus. © 1994 Melissa Benson
024


Holy Strength
Illus.Anson Maddocks
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoHoly Strength W Enchant Creature Target creature gains +1/+2. Illus. © 1994 Anson Maddocks


025


Island Sanctuary
Illus.Mark Poole
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoIsland Sanctuary 1W Enchantment You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn, the only creatures that may attack you are those that fly or have islandwalk. Illus. © 1994 Mark Poole
026


Karma
Illus.Richard Thomas
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoKarma 2WW Enchantment During a player's upkeep, Karma does 1 point of damage to that player for each swamp he or she has in play. Illus. © 1994 Richard Thomas
027


Lance
Illus.Rob Alexander
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoLance W Enchant Creature Target creature gains first strike. Illus. © 1994 Rob Alexander


028


Mesa Pegasus
Illus.Melissa Benson
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoMesa Pegasus 1W Summon Pegasus Flying, Bands Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune. Illus. © 1994 Melissa Benson
029


Northern Paladin
Illus.Douglas Shuler
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoNorthern Paladin 2WW Summon Paladin WW,T: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast. "Look to the north; there you will find aid and comfort." — The Book of Tal Illus. © 1994 Douglas Shuler 3/3
030


Pearled Unicorn
Illus.Cornelius Brudi
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoPearled Unicorn 2W Summon Unicorn "'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before.' 'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'" — Lewis Carroll llus. © 1994 Cornelius Brudi 2/2


031


Personal Incarnation
Illus.Kev Brockschmidt
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoPersonal Incarnation 3WWW Summon Avatar Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation goes to the graveyard, caster loses half his or her remaining life points, rounding up the loss. Illus. © 1994 Kev Brockschmidt 6/6
032


Purelace
Illus.Sandra Everingham
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoPurelace W Interrupt Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Illus. © 1994 Sandra Everingham
033


Red Ward
Illus.Dan Frazier
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoRed Ward W Enchant Creature Target creature gains protection from red. Illus. © 1994 Dan Frazier


034


Resurrection
Illus.Dan Frazier
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoResurrection 2WW Sorcery Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. Illus. © 1994 Dan Frazier
035


Reverse Damage
Illus.Dameon Willich
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoReverse Damage 1WW Instant All damage you have taken from any one source this turn is added to your life total instead of subtracted from it. Illus. © 1994 Dameon Willich
036


Reverse Polarity
Illus.Justin Hampton
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoReverse Polarity WW Instant All damage done to you by artifacts so far this turn is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally. Illus. © 1994 Justin Hampton


037


Righteousness
Illus.Douglas Shuler
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoRighteousness W Instant Target defending creature gains +7/+7 until end of turn. Illus. © 1994 Douglas Shuler
038


Samite Healer
Illus.Tom Wänerstrand
RarityCommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoSamite Healer 1W Summon Cleric T: Prevent 1 damage to any target. Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. Illus. © 1994 Tom Wänerstrand 1/1
039


Savannah Lions
Illus.Daniel Gelon
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoSavannah Lions W Summon Lions The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland. Illus. © 1994 Daniel Gelon 2/1


040


Serra Angel
Illus.Douglas Shuler
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoSerra Angel 3WW Summon Angel Flying Attacking does not cause Serra Angel to tap. Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity. Illus. © 1994 Douglas Shuler 4/4
041


Swords to Plowshares
Illus.Jeff A. Menges
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoSwords to Plowshares W Instant Target creature is removed from game entirely. Creature's controller gains life points equal to creature's power. Illus. © 1994 Jeff A. Menges
042


Veteran Bodyguard
Illus.Douglas Shuler
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoVeteran Bodyguard 3WW Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn. Illus. © 1994 Douglas Shuler 2/5 Summon Bodyguard


043


Wall of Swords
Illus.Mark Tedin
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoWall of Swords 3W Summon Wall Flying Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation." Illus. © 1994 Mark Tedin 0/5
044


White Knight
Illus.Daniel Gelon
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoWhite Knight WW Summon Knight Protection from black, first strike Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste. Illus. © 1994 Daniel Gelon 2/2
045


White Ward
Illus.Dan Frazier
RarityUncommon
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoWhite Ward W Enchant Creature Target creature gains protection from white. Illus. © 1994 Dan Frazier


046


Wrath of God
Illus.Quinton Hoover
RarityRare
ColorWhite
Source Summer Magic Revised Edition boosters1994-?
InfoWrath of God 2WW Sorcery All creatures in play are buried. Illus. © 1994 Quinton Hoover