InQuest Fantasy Cards

Index | Sixth Color | Legends of Lore | Holiday Magic | Cover Girls | System Shock | Advanced Dungeons & Dragons | Altered States | Digging for Gold | M:TG 3K | Hokus Pokús | Magic's X-Files | Middle Earth | Manga Magic | Veteran Brawlers | Rising Stars | Box Office Bruisers | Gladiator | Coolest Creatures Ever | Planet of the Apes | Cthulhu | Crank Up the Toons | Mage Knight | Monsters of Rock | Hooked on Heroes | Everquest | Stephen King | Dragonlance | Send in the Clones | Far Side of Magic | Babes of Summer | Ma-Gi-Oh! | The Final Frontier | Merry Christmas | Legends of Anime | Buffy, Vampire Slayer | Weird Science | Enter The Matrix | The X-Men | Mise Tings | Face-Off | InQuest Legends


001


Danger Room
Illus.
Rarity
ColorLand
Source InQuest Gamer #98 magazine fantasy card2003-06
InfoDanger Room Land T: Add 1 to your mana pool. 2,T: Choose an opponent. You and that player each choose a creature the other player controls. Reveal cards from the top of your library until you reveal a nonland card. Chosen creatures take damage equal to the converted mana cost of the card revealed.
002


Dark Phoenix
Illus.
Rarity
ColorMulticolor
Source InQuest Gamer #98 magazine fantasy card2003-06
InfoDark Phoenix 2WB Creature — Mutant Legend Flying You may play Dark Phoenix any time you could play an instant. When Dark Phoenix comes into play, remove all other permanents you control from the game. For each permanent removed this way, reveal the top card of your library. If the revealed card is a permanent, put it into play. If it is not, remove it from the game. 4/1
003


Nightcrawler
Illus.
Rarity
ColorBlue
Source InQuest Gamer #98 magazine fantasy card2003-06
InfoNightcrawler 2U Creature — Mutant Legend U: Remove Nightcrawler from the game. Return him to play under his owner's control at end of turn. "Bamf!" 2/1


004


Storm
Illus.
Rarity
ColorMulticolor
Source InQuest Gamer #98 magazine fantasy card2003-06
InfoStorm WUR Creature — Mutant Legend Flying When Storm comes into play, she deals 2 points of damage to target creature. You may copy this ability for each spell played before Storm this turn. 2/2