InQuest Fantasy Cards

Index | Sixth Color 1997 | Legends of Lore 1997 | Holiday Magic 1998 | Cover Girls 1998 | System Shock 1998 | Advanced Dungeons & Dragons 1998 | Altered States 1999 | Digging for Gold 1999 | M:TG 3K 2000 | Hokus Pokús 2000 | Magic's X-Files 2000 | Middle Earth 2001 | Manga Magic 2001 | Veteran Brawlers 2001 | Rising Stars 2001 | Box Office Bruisers 2001 | Gladiator 2001 | Coolest Creatures Ever 2001 | Planet of the Apes 2001 | Cthulhu 2001 | Crank Up the Toons 2001 | Mage Knight 2002 | Monsters of Rock 2002 | Hooked on Heroes 2002 | Everquest 2002 | Stephen King 2002 | Dragonlance 2002 | Send in the Clones 2002 | Far Side of Magic 2002 | Babes of Summer 2002 | Ma-Gi-Oh! 2002 | The Final Frontier 2002 | Merry Christmas 2003 | Legends of Anime 2003 | Buffy, Vampire Slayer 2003 | Weird Science 2003 | Enter The Matrix 2003 | The X-Men 2003 | Mise Tings 2003 | Face-Off 2003 | InQuest Legends 1998-2000


001


Beholder
Illus.Ed Beard Jr.
Rarity
ColorRed
Source InQuest #41 magazine fantasy card1998-09
InfoBeholder 4R Summon Beholder Flying BB,T: Target creature cannot be blocked except by black and artifact creatures until end of turn. UU,T: Untap target artifact and take control of it until end of turn. GG,T: Tap target creature. RR,T: Beholder deals damage equal to its power divided any way you choose among any number of target creatures. WW,T: Destroy target enchantment. Illus. Ed Beard Jr. 3/2 © 1998 Wizards of the Coast, Inc.
002


Bigby's Crushing Hand
Illus.Ed Beard Jr.
Rarity
ColorGreen
Source InQuest #41 magazine fantasy card1998-09
InfoBigby's Crushing Hand 2G Instant Bigby's Crushing Hand deals 3 damage to target creature. If target creaure is not destroyed, it becomes tapped and may not attack, block, or use special abilities requiring an activation cost this turn or next turn. Illus. Ed Beard Jr. © 1998 Wizards of the Coast, Inc.
003


Deck of Many Things
Illus.Kelley Simms
Rarity
ColorArtifact
Source InQuest #41 magazine fantasy card1998-09
InfoDeck of Many Things 3 Artifact 3,T: Shuffle your library and choose a color. Reveal the top card of your library. If the revealed card is of the chosen color, put it into play as if it had just been cast. Otherwise, the card goes to your graveyard and target opponent repeats the process. Continue until a card is put into play. If there is an X in the spell's casting cost, X is equal to 0. Play this ability as a sorcery. Illus. Kelley Simms © 1998 Wizards of the Coast, Inc.


004


Delayed Blast Fireball
Illus.Allen G. Douglas
Rarity
ColorRed
Source InQuest #41 magazine fantasy card1998-09
InfoDelayed Blast Fireball R Sorcery When Delayed Blast Fireball is successfully cast, put X delay counters on it. X can be any number you choose. During your upkeep, remove a delay counter from Delayed Blast Fireball. When there are no delay counters on it, Delayed Blast Fireball deals X damage to all creatures and players. Illus. Allen G. Douglas © 1998 Wizards of the Coast, Inc.
005


Dr. Rudolph van Richten
Illus.Ed Beard Jr.
Rarity
ColorWhite
Source InQuest #41 magazine fantasy card1998-09
InfoDr. Rudolph van Richten 3W Summon Legend When Van Richten comes into play, choose a creature type. Whenever a creature of the chosen type blocks or is blocked by a creature you control, it is destroyed. T: Van Richten deals 1 damage to target creature of the chosen type. T: Choose a new creature type to replace the previous one. Illus. Ed Beard Jr. 1/2 © 1998 Wizards of the Coast, Inc.
006


Elminster
Illus.Kelley Simms
Rarity
ColorBlue
Source InQuest #41 magazine fantasy card1998-09
InfoElminster 3U Summon Legend T: Choose target spell in your hand and cast that spell using only mana from your opponent's lands. Your opponent may not respond to this ability with any fast effects. You may only play this ability when it is legal to cast target spell. Illus. Kelley Simms 2/3 © 1998 Wizards of the Coast, Inc.


007


Gelatinous Cube
Illus.Allen G. Douglas
Rarity
ColorGreen
Source InQuest #41 magazine fantasy card1998-09
InfoGelatinous Cube 2G Summon Ooze Gelatinous Cube cannot be the target of spells of abilities. During your upkeep, flip a coin. If the flip is tails, you must choose a target artifact or creature you control. If the flip is heads, your opponent must chose a target artifact or creature he or she controls. The chosen target is placed off to the side. If no creatures or artifacts are placed off to the side this turn, Gelatinous Cube must attack if possible. If Gelatinous Cube leaves play, all cards placed off to the side return to play tapped under their owner's control. Illus. Allen G. Douglas 2/2 © 1998 Wizards of the Coast, Inc.
008


Hand of Vecna
Illus.Ed Beard Jr.
Rarity
ColorArtifact
Source InQuest #41 magazine fantasy card1998-09
InfoHand of Vecna 0 Legendary Artifact If you do not sacrifice a creature when Hand of Vecna comes into play, you lose the game. During your upkeep, lose 1 life and place a counter on Hand of Vecna. All creatures with toughness equal to or less than the number of counters on Hand of Vecna are buried. At the end of your upkeep, if there are no creatures in play, remove all counters from Hand of Vecna. Illus. Ed Beard Jr. © 1998 Wizards of the Coast, Inc.
009


Lolth
Illus.Allen G. Douglas
Rarity
ColorBlack
Source InQuest #41 magazine fantasy card1998-09
InfoLolth 2BB Summon Legend All spiders gain +1/+1. If Lolth damages any player, he or she gets 2 poison counters. If a spider damages any player, he or she gets 1 poison counter. If any player has 10 or more poison counters, he or she loses the game. Illus. Allen G. Douglas 1/4 © 1998 Wizards of the Coast, Inc.


010


Mind Flayer
Illus.Kelley Simms
Rarity
ColorBlack
Source InQuest #41 magazine fantasy card1998-09
InfoMind Flayer 3BB Summon Illithid T: Gain control of target creature with casting cost less than four. While you control target creature, it loses all special abilities. Each Mind Flayer may control a number of target creatures equal to the number of Mind Flayers in play. T: Sacrifice a creature controlled by Mind Flayer to add an amount of colorless mana equal to its casting cost to your mana pool. Illus. Kelley Simms 3/3 © 1998 Wizards of the Coast, Inc.
011


Staff of the Magi
Illus.Allen G. Douglas
Rarity
ColorArtifact
Source InQuest #41 magazine fantasy card1998-09
InfoStaff of the Magi 5 Artifact Place four counters on Staff of the Magi when it comes into play. T: Remove two counters from staff to have it deal 3 damage to target creature or player. T: Remove two counters from staff and counter target spell. If there are ever more than four counters on Staff, it is destroyed and deals 10 damage to all creatures and players. Whenever you counter a spell targeting a player, place a charge counter on staff. This ability takes effect even if Staff is tapped. Illus. Allen G. Douglas © 1998 Wizards of the Coast, Inc.
012


Wish
Illus.Kelley Simms
Rarity
ColorBlue
Source InQuest #41 magazine fantasy card1998-09
InfoWish 5U Sorcery Lose 10 life: Choose any spell in Magic when Wish is cast. Wish acts as an exact copy of that spell, including color. If you choose a creature card, put a token into play with all of the characteristics of the creature card. If you choose an artifact or enchantment, use a token to represent the card. This token is unaffected by spells and abilities that affect the chosen card type. If there is an X in the spell's casting cost, X can be any number up to 5. Illus. Kelley Simms © 1998 Wizards of the Coast, Inc.