The Duelist Fantasy Cards

Index | Other 1996-1997 | Extra Pulled 1998-1999


001


Homarid Leper
Illus.Tom Wänerstrand
Rarity
ColorBlue
Source The Duelist #21 magazine fantasy card1998-01
InfoHomarid Leper UUU Summon Homarid Bands with other Homarids Snow-covered non-basic landwalk During each upkeep, put either a +1/+0 or +0/+1 counter on Homarid Leper. If there are ever three +1/+0 or three +0/+1 counters on Homarid Leper, remove all counters and bury target creature you control. The Homarid Leper seldom sees the light of play. Illus. Tom Wänerstrand ½/3 © 1997 Wizards of the Coast, Inc.
002


Time Walk Variant 23
Illus.Mark Tedin
Rarity
ColorBlue
Source The Duelist #21 magazine fantasy card1998-01
InfoTime Walk Variant #23 U Sorcery Sacrifice a kidney: Target player takes an extra turn after this one. (If the spell is countered, you still lose the kidney.) If at first you succeed ... try, try again. Illus. Mark Tedin © 1997 Wizards of the Coast, Inc.
003


Green Doesn't Suck Now, Dammit!
Illus.Phil Foglio
Rarity
ColorGreen
Source The Duelist #22 magazine fantasy card1998-02
InfoGreen Doesn't Suck Now, Dammit! G Enchantment Green creatures cannot be destroyed, buried, or removed from play. Ever. For any reason. Not even by Wrath of God. Oh, and draw a card. "There's no way the powers at Wizards will ever let this card be released." — Anonymous Magic R&D member Illus. Phil Foglio © 1993-1998 Wizards of the Coast, Inc.


004


Armageddon (For Beginners)
Illus.Corey Macourek
Rarity
ColorWhite
Source The Duelist #23 magazine fantasy card1998-03
InfoArmageddon (For Beginners) 3W Sorcery Destroy¹ all² lands³. ¹Put into its owner's graveyard. This differs from "bury" in that the land, if animated, may still be regenerated. Not that we support the word "bury" anymore. ²This includes your own lands. No, really. There are actual strategic reasons to do this. ³All cards in play that aren't creatures, enchantments, or artifacts. Illus. Corey Macourek © 1993-1998 Wizards of the Coast, Inc.
005


What Are You, Chicken?
Illus.Cy Berspice
Rarity
ColorRed
Source The Duelist #24 magazine fantasy card1998-04
InfoWhat Are You, Chicken? R Sorcery Each player adds all Magic cards in his or her personal collection to the ante. Winner takes all. "In my store, we play for fun. You know what fun is? Winning!" — "Hammer" Regnier Illus. Cy Berspice © 1993-1998 Wizards of the Coast, Inc.
006


Big Red
Illus.DiTerlizzi
Rarity
ColorGreen
Source The Duelist #25 magazine fantasy card1998-05
InfoBig Red 4GG Summon Lord All treefolk gain +1/+1 and protection from lumberjacks. Sacrifice target treefolk: Deal 3 damage to target creature and put a Cordwood token into play. Treat this as a 0/1 green wall. Sacrifice Cordwood Token: Add RRR to your mana pool. Timber! Illus. DiTerlizzi 5/7 © 1993-1998 Wizards of the Coast, Inc.


007


Squee Triumphant
Illus.Bader/Venters
Rarity
ColorRed
Source The Duelist #26 magazine fantasy card1998-06
InfoSquee Triumphant R Instant Tap target Goblin: Destroy all black legends in play. With one thrust of the sword, the threat of evil Volrath was no more. Illus. Bader/Venters © 1993-1998 Wizards of the Coast, Inc.
008


Kill Me Now, Please
Illus.Lew Sehr
Rarity
ColorBlack
Source The Duelist #27 magazine fantasy card1998-07
InfoKill Me Now, Please 2BB Enchantment During each opponent's upkeep phase, Kill Me Now, Please deals 2 damage to all opponents. When KMN,P leaves play, all opponents draw two cards. While some invite disaster, a select few draw it a map. Illus. Lew Sehr © 1993-1998 Wizards of the Coast, Inc.
009


Mox Dragon of the Lotus
Illus.Pete Venters
Rarity
ColorMulticolor
Source The Duelist #28 magazine fantasy card1998-08
InfoMox Dragon of the Lotus WUBGR Summon Legendary Dragon Mox Dragon of the Lotus has power and toughness equal to the closest dollar amount of this card's worth on the secondary market. "What an elusive creature. What I wouldn't pay to have such a beast in my possession." — Urza Illus. © 1998 Pete Venters */* © 1993-1998 Wizards of the Coast, Inc.


010


Amulet of Ignorance
Illus.Sam Wood
Rarity
ColorArtifact
Source The Duelist #29 magazine fantasy card1998-09
InfoAmulet of Ignorance 1 Artifact Choose and discard a card with total casting cost seven or more. T: Target creature with three or more creature enchantments on it gets +20/+20 and gains flying and shadow until end of turn. Play this ability only if you have a deck with 100 or more cards in it. It's not always what you know. Illus. © 1998 Sam Wood © 1993-1998 Wizards of the Coast, Inc.
011


Disrobing Scepter
Illus.Randy Elliott
Rarity
ColorArtifact
Source The Duelist #30 magazine fantasy card1998-10
InfoDisrobing Scepter 3 Artifact 2,T: Disrobing Scepter deals 2 damage to target player. That player may prevent this damage by removing one piece of clothing for the remainder of the game. "Remember kids: local laws apply as well as those in the rulebook." Illus. © 1998 Randy Elliott © 1993-1998 Wizards of the Coast, Inc.
012


Wall of Ice Cream
Illus.Chippy
Rarity
ColorGreen
Source The Duelist #31 magazine fantasy card1998-11
InfoWall of Ice Cream G Summon Wall Lick Wall of Ice Cream whenever it blocks. Once the card becomes unrecognizable, destroy it. This card cannot be regenerated. "I scream, you scream, we all scream for ice cream." — Children's rhyme Illus. © 1998 Chippy 0/6 © 1993-1998 Wizards of the Coast, Inc.


013


Orb of Mellowness
Illus.Jeff Miracola
Rarity
ColorArtifact
Source The Duelist #32 magazine fantasy card1998-12
InfoOrb of Mellowness 0 Artifact All players may make jokes, share information about their hand and deck, and take back moves. Orb of Mellowness deals 10 damage to any player who starts a sentence with "But the rules say ...." Illus. © 1998 Jeff Miracola 0/6 © 1993-1998 Wizards of the Coast, Inc.
014


Dojo Effect
Illus.Quinton Hoover
Rarity
ColorBlue
Source The Duelist #33 magazine fantasy card1999-01
InfoDojo Effect U Instant When you play Dojo Effect, remove all copies of all cards you have in play, in hand, in graveyard, in library, in "limbo", in "phasing limbo", in "on top of card in play" limbo, or in any one of the various other 33 limbo zones from the game. Copy target deck. Draw a new hand of as many cards as you had before. Illus. © 1999 Quinton Hoover © 1993-1999 Wizards of the Coast, Inc.
015


Target Target
Illus.Ron Spencer
Rarity
ColorBlue
Source The Duelist #34 magazine fantasy card1999-02
InfoTarget Target U Artifact Target Target targets target spell that targets target permanent. Target targeted by Target Target cannot be the target of spells or abilities that target permanents. Ertai was shocked to learn that Target didn't sell a single spell. Illus. © 1999 Ron Spencer © 1993-1999 Wizards of the Coast, Inc.


016


Gratuitous Babe Art
Illus.Rebecca Guay
Rarity
ColorGreen
Source The Duelist #35 magazine fantasy card1999-03
InfoGratuitous Babe Art 1GG Summon Hubba, Hubba All creatures with males pictured in their art box must attack when Gratuitous Babe Art is untapped. All creatures with males pictured in their art box must block when Gratitous Babe Art attacks. Her enemies always die with a smile on their face. Illus. © 1999 Rebecca Guay 2/4 © 1993-1999 Wizards of the Coast, Inc.
017


Double Dog Dare
Illus.Daren Bader
Rarity
ColorRed
Source The Duelist #36 magazine fantasy card1999-04
InfoDouble Dog Dare RR Sorcery Select a dare. (One legal in the state where the spell is being cast.) If target player is unwilling to do the dare, you may do the dare yourself and take an extra turn. If no one is willing to do the dare, this spell has no effect. Illus. © 1999 Daren Bader © 1993-1999 Wizards of the Coast, Inc.
018


Rain of Typos
Illus.Carl Critchlow
Rarity
ColorBlue
Source The Duelist #37 magazine fantasy card1999-05
InfoRain of Typos U Sorcery Change one letter in a text box to any other letter. The new word formed must be a real word. "I'd like to buy a vowel." Illus. © 1999 Carl Critchlow © 1993-1999 Wizards of the Coast, Inc.


019


Cheat 'Em and Weep
Illus.Ron Spears
Rarity
ColorBlue
Source The Duelist #38 magazine fantasy card1999-06
InfoCheat 'Em and Weep 3UU Enchantment Cumulative Upkeep: Name the top card in your deck When Cheat 'Em and Weep comes into play, put your deck in any order you wish. (You only have one minute to do this.) Named cards must be revealed to all players. If any card is named incorrectly, sacrifice Cheat 'Em and Weep and shuffle your deck. Illus. © 1999 Ron Spears © 1993-1999 Wizards of the Coast, Inc.
020


Wrath of God
Illus.Don Hazeltine
Rarity
ColorWhite
Source The Duelist #39 magazine fantasy card1999-07
InfoWrath of God 2WW Sorcery Bury all creatures, eh? God was going to be merciful, but then He heard Alanis. Isn't it ironic? Illus. © 1999 Don Hazeltine © 1993-1999 Wizards of the Coast, Inc.
021


Extra Pulled from the Headlines
Illus.Galactus
Rarity
ColorBlue
Source The Duelist #40 magazine fantasy card1999-08
InfoExtra Pulled from the Headlines U Instant Remove this card from the game and replace it with any copy of an "Extra Pulled" card. (Wizards of the Coast is not liable for any removed kidneys — see the very first "Extra Pulled" in Duelist #21.) "Ach, Hans, run! It's Extra Pulled!" — Last words, Gig'ghor Jaggherpoof Illus. © 1999 Galactus © 1993-1999 Wizards of the Coast, Inc.