Magic Calendars

Index | Magic: The Gathering 1995 Calendar | 1996 Calendar Magic: The Gathering | Magic: The Gathering Hobby Japan Pocket Calendar Cards (1996-2000) | Magic: the Gathering 1997 Calendar. 365 Days in Dominia. Full Color. January | Magic: the Gathering 1997 Calendar. 365 Days in Dominia. February | Magic: the Gathering 1997 Calendar. 365 Days in Dominia. March | Magic: the Gathering 1997 Calendar. 365 Days in Dominia. April | Magic: the Gathering 1997 Calendar. 365 Days in Dominia. May | Magic: the Gathering 1997 Calendar. 365 Days in Dominia. June | Magic: the Gathering 1997 Calendar. 365 Days in Dominia. July | Magic: the Gathering 1997 Calendar. 365 Days in Dominia. August | Magic: the Gathering 1997 Calendar. 365 Days in Dominia. September | Magic: the Gathering 1997 Calendar. 365 Days in Dominia. October | Magic: the Gathering 1997 Calendar. 365 Days in Dominia. November | Magic: the Gathering 1997 Calendar. 365 Days in Dominia. December | Magic: the Gathering Calendar 1997 | Magic: the Gathering Calendar 1998 | Magic: The Gathering Wizards UK pocket Calendar 1999 | Magic: the Gathering Urza's Saga 1999 Calendar | Magic: The Gathering Hobby Japan Calendars (2000-2001) | Magic: The Gathering German Kalenders (2005-2009) | Magic: the Gathering ' Calendar 06 | Magic: the Gathering 2013 | Magic the Gathering Wall Calendar 2019


001
(N° TO BE UPGRADED)
Click card to see backside !

Magic Monthly Calendar 1997
Illus.Richard Kane Ferguson
Rarity
Color
Source Workman Publishing product1996-10
InfoCover illustration: Kolbjörn created artwork by Richard Kane Ferguson
002
(N° TO BE UPGRADED)

Map of The Domains
Illus.Tom Wänerstrand
Rarity
Color
Source Magic: the Gathering Calendar 19971996-10
003
(N° TO BE UPGRADED)

Hurloon Minotaur (January)
Illus.Anson Maddocks
Rarity
Color
Source Magic: the Gathering Calendar 19971996-10
InfoRe-created artwork. The Hurloon minotaurs make their home in the Hurloon Mountains, which connect the North and South Domains. the Hurloon exist in a matriarcal society that esteems honorable combat and complex courting rituals. The Hurloon's decorative tattoos echoing the cave hieroglyphs of their mountain homes, are symbols of status within their society.


004


Vodalian Knight (February)
Illus.Alan Rabinowitz
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Color
Source Magic: the Gathering Calendar 19971996-10
InfoRe-created artwork. The Vodalian knights were the sworn protectors of the merfolk who lived in the undersea kingdom of Vodalia. Their mounts were incredibly powerful swimmers, capable of leaping from the water high into the air, enabling the knights to strike quickly and even to fly short distances. "Service first, dishonor last, Vodalia always." —Motto of the Vodalian Knights
005
(N° TO BE UPGRADED)

Phyrexian War Beast (March)
Illus.Bill Sienkiewicz
Rarity
Color
Source Magic: the Gathering Calendar 19971996-10
InfoRe-created artwork. Shortly after the reversal of the Ice Age by Freyalise's world-spell, the Soldevi Machinists uncarthed these weapons of war from the Caves of Korliss. The machines are long-forgotten reinforcements created at the height of the Brothers's War, not by Urza or Mishra, but by the denizens of Phyrexia, a realm where machines are animated under the watchful eye of their Yawgmoth masters. The Phyrexian war beast is useful in combat, but the explosion that occurs when the machine is destroyed leaves vast tracts of scorched land.
006


Serra Angel (April)
Illus.Rebecca Guay
Rarity
Color
Source Magic: the Gathering Calendar 19971996-10
InfoRe-created artwork. Serra angels are not flesh-and-blood creatures; they are the essence of heroic, fallen warriors and the purest of white mana. Their ability to fight in battle for days on end is regarded as a sign of their spiritual fortitude. The Serra angel is perhaps one of the best values in Magic; few creatures offer her kind of abilities for the same mana cost. Serra, for whom these angels are names, was a powerful planeswalker who specialized in white magic. She created these immortal beings to act as defenders of justice, and trained the mortal Serra paladins for the same purpose.


007
(N° TO BE UPGRADED)

Brass Man (May)
Illus.Christopher Rush
Rarity
Color
Source Magic: the Gathering Calendar 19971996-10
InfoRe-created artwork. Introduced in Arabian Nights®, the brass man is a relatively easy artifact to assemble, altough many artificers bemoan the amount of effort required for its maintenance. A brass man makes a better sentry than it does a warrior, as it is far better suited to patrol duty than to combat. "The brass man is slow,. Get it to make the first move, and you'll soon be out the door with its master's valuable in a sack."—Joven, Master Thief
008


Spirit Link (June)
Illus.David A. Cherry
Rarity
Color
Source Magic: the Gathering Calendar 19971996-10
InfoRe-created artwork. The spell Spirit Link, first seen in Legends™, does exactly what the name implies: A wizard mystically connects part of a creature's soul and psyche to herself, thus gaining strength from the creature. The ability to link a creature to one's own being is one of the foundations of wizardry in the stories of Magic. The wizard gains vitality equal to the amount of destruction the linked creature inflicts upon the enemy. An enemy's creature can make just as good a target for Spirit Link as one of your own.
009


Cat Warrior (July)
Illus.John Matson
Rarity
Color
Source Magic: the Gathering Calendar 19971996-10
InfoRe-created artwork. Cat warriors are known for their hot temper and quick sword —and their immense loyalty to the causes they follow. First introduced in Legends™, the Efravan cat warriors are the best known of their kind, though there are many clans and tribes scattered throughout Dominaria. Those cat warriors who bear the name "Ojanen" claims lineage to Efrava's most revered hero Jedit Ojanen, who once saved Efrava from destruction. Because they have forrestwalk, cat warriors are unblockable if your opponent has forests in play.


010


Nightmare (August)
Illus.Terese Nielsen
Rarity
Color
Source Magic: the Gathering Calendar 19971996-10
InfoRe-created artwork. A nightmare's power comes from its proximity to the black mana on which it relies. Swamps are the natural home for these creatures, where their manes of fire provide ample light. Although their connection to the mana of death and decay has given nightmares a bad reputation, they are one of the best representations in all of Dominaria of the power of black mana. For as many swamps as you control a Nightmare's power and toughness ratings both increase by 1.
011
(N° TO BE UPGRADED)

Mishra (September)
Illus.Phil Hale
Rarity
Color
Source Magic: the Gathering Calendar 19971996-10
InfoRe-created artwork. Mishra, one of the most important figures in Dominaria's history, was not a planeswalker, but a student who discovered many powerful artifacts of the ancient Thran civilization. Mishra and his brother, Urza, suffered an intense rivalry that eventually led to the great war that changed Dominaria forever. While Urza was a rational thinker, Mishra was passion personified. His creations sprang from his impulsive and sometimes destructive nature. Mishra's War Machine and the Ankh of Mishra are perfect examples.
012


Norritt (October)
Illus.Mike Raabe
Rarity
Color
Source Magic: the Gathering Calendar 19971996-10
InfoRe-created artwork. The Norritt is a small, evil creature, likely to inhabit old mansions, castles, and rundown churches. This imp is known for its ability to taunt even the most strong-willed warrior into a rage, and is skilled in leading its victim into death traps and ambushes. Norritts are often in league with Prodigal Sorcerers and can double the power of those they serve. The Norritt maded its first appearance as an Ice Age™ expansion preview card. It quickly became popular as an assistant to the basic deck's Prodigal Sorcerer. The Norritt also works wonder with big blue fish, such an Island Fish of Jasconius (Arabian Nights®).


013
(N° TO BE UPGRADED)

Baron Sengir (November)
Illus.John Bolton
Rarity
Color
Source Magic: the Gathering Calendar 19971996-10
InfoRe-created artwork. Introduced in Homelands™, Baron Sengir is the lord of Castle Sengir, one of Ulgrotha's most desolate places. Baron Sengir has great respect for human life. As he says, "One should protect that which is so vital to one's own existence." On rare occasions the Baron will personally lead his vampires in battle. Baron Sengir is one of only a handful of single-color legends in Magic.His powers can aid not only Sengir vampires, but all other vampires as well, such as the Krovikan vampires seen in Ice Age™.
014


Kolbjörn (December)
Illus.Richard Kane Ferguson
Rarity
Color
Source Magic: the Gathering Calendar 19971996-10
InfoCreated artwork. In the last days of the Ice Age, Kolbjörn then Elder Druid of the Juniper Order allowed the planeswalker Freyalise to endanger his successor Kaysa's life in an attempt to release the land from its centuries-old winter. Freyalise succceded and the world of Dominaria was free. The Elder Druids, great protectors of Dominaria's natural resources, all bear a crescent-moon birthmark.